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Three steps to monetising your mobile game

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20 May 2015

+-*Making a game profitable can be one of the toughest parts of development: the competition is huge, with some developers spending massive budgets on marketing, user acquisition and analytics. The long-tail mobile games (ranked 10,001 to 200,000+) are thought to generate about five per cent of the app stores revenues, […]

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10 things to do when building an app

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6 May 2015

+-*So, you’ve decided to build an app. Great idea! Apps are a booming business, but for every Uber or Spotify there are thousands of apps that fail. Successful apps usually have the essentials in place before they take their product to market. Make sure you do the following 10 things when […]

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Bee7 and Vserv join forces to solve games monetization challenges in India and Southeast Asia

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14 April 2015

+-*Partnership combines Bee7’s innovative monetization and user acquisition platform with Vserv’s app monetization solution – VMAX™ Unlocks traditionally hard to monetize markets for developers across the globe, overcoming difficulties with payments on mobile London, UK/Mumbai, India: Bee7, the android games monetization and user engagement platform that originated as the in-house […]

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SuperAwesome partners with Bee7 to create largest kid-safe, COPPA-compliant mobile games ad network

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1 April 2015

+-*Proven mobile games user acquisition platform joins the leading kids ad platform to create kid-safe platform for mobile games advertising Partnership helps game developers and brands engage with parents and children through kid-safe advertising across mobile games on a global scale Ensures age-appropriate content and kid-safe experience fully compliant with […]

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Mobile Sins in 2015

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31 March 2015

+-*We love everything mobile here at Dimoso, it’s an exciting industry to work in because it is constantly changing and advancing. However, the rate people adopt or respond to advances in mobile technology is not always as fast as we’d like. That’s OK, not everyone is mobile savvy, but brands […]

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Bee7 generates over 6 million game installs in first three months

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27 February 2015

+-*The network topped download volume chart on MobileAppTracking by TUNE in January Gamers played titles discovered through Bee7 for more than 3.4 million hours Average daily revenue exceeded $9.06 per 1,000 daily active users in US London, UK: 27 February 2015 – Android games monetization and user acquisition platform Bee7 […]

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A list of gaming parties at GDC 2015 – San Francisco

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23 February 2015

+-*Heading to GDC in San Francisco end of this month? Unsure about what to do in the evenings? We have listed for you some of the top parties in town! Hurry up though as some of them have already sold out. And let me know of any other we should add at […]

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The real influence of marketing and PR on game downloads

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17 February 2015

+-*This week we’re hosting a guest post by our friend (and former client) Jan Chichlowski, Product Manager for mobile titles Real Boxing and GodFire at Vivid Games. Contact him at: jan.chichlowski@vividgames.com if you want to know more. I have been invited by dimoso to repeat here a few considerations that I had shared […]

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DINO TALES stomps its way onto the App Store

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5 February 2015

+-*Learning game where kids can explore a dinosaur island, learn amazing facts and turn their adventures into their own storybook London, UK – 5 February 2015 – Independent developer Kuato Studios today announced the launch of DINO TALES™, its latest game for iPad, iPhone and iPod Touch. DINO TALES gives […]

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Lee Westwood’s Official Golf Masterclass swings into App Store

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2 February 2015

+-*Uses new interactive technology to help golfers of all skill levels Allows users to play side-by-side with Lee Westwood to quickly and simply compare posture and mechanics, from all angles and perspectives London/York, United Kingdom – February 2 2015 – Former golf world number one Lee Westwood, today released a […]

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